eu4 how to get countries to join hre

The Electors are the nations that vote for the next Emperor. Right-click on "eu4. Since you cant go over 200 development, some diplomatic actions wont be accessible to you, especially the Great Power actions. I'm playing as Austria and i'm trying to form the HRE. Dutch Revolt. The HRE emperor may request the owner of unlawful territory to return the province to an HRE member that has a Core on it (note this may not be its original owner). Non-electors forming nations results in those nations leaving the HRE, unless they are the emperor or an elector (e.g. Privacy Policy. So it requires (100 + 73 + 3 + 4 = ) 180 opinion from the Emperor to join. The union has however in many ways proved to be a disappointment to the Swedish nobles. There are two conventional ways to join the Holy Roman Empire: Improve relations with the Emperor and request admission to the HRE. Originally posted by tinisiyo: You can stay in HRE if you are the emperor. Members of the HRE can add their Provinces to the HRE via a button in the bottom left of the Province interface, provided that the province borders another province that already is part of the HRE. Its Francien vassal Nevers has 27 development; its Germanic personal unions Brabant, Holland and Flanders have 53, 45 and 34 development respectively. Austria is the Emperor at the start of the game. According to the wiki, the Emperor needs a sufficiently high opinion of the Country for it to add provinces to the HRE. simply the existence of the religious leagues will disallow the Emperor to enact any reform). New comments cannot be posted and votes cannot be cast. For example, if Burgundy takes over territory on the eastern HRE front, and the player then reconquers that territory from Burgundy, the player will not get unlawful territory. Sound of Music invests in STM M28 modular line array from NEXO Become the Emperor of the Holy Roman Empire as Spain. Create an account to follow your favorite communities and start taking part in conversations. could we get discipline instead?) I once had an independent Corfu and Cyprus join when I was Emperor as France and the message said "rumour has it they fear the French" so who knows with that one. EU4 1.33 Castile Guide - This Beginner Nation Is STILL UNSTOPPABLE The Red Hawk 213K views 9 months ago EU4 1.33 Mamluks Guide - The MAMLUK HRE VASSAL SWARM Is INSANE The Red Hawk 135K views 8. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire. Overthrow Austria and become the Emperor of the Holy Roman Empire. Therefore, as a player, either win the League War and establish your religion as the dominant one (all non-conforming electors will automatically be removed) or assuming no opposing religious league ever attacks the Emperor in a religious war then fast-track the process by either (i) destroying any Elector if they are in the opposing league (even if they share the same religion as the Emperor) or (ii) simply have no wars with them to let the truces expire. Not knowing this last rule is why many say the league war mechanic is broken, when it is really just not well explained. We cannot allow Italy to become a shadow kingdom! Cookie Notice Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. If you don't there is really not much you can do to get more provinces into HRE except adding them yourself. However that will of course mean you get AE for both provinces in the peace deal. Subject princes do not use diplomatic relation slots. People say high Dip Rep helps, but crucially IMO so does having high Imperial Authority (a retired dev on paradoxplaza seems to be hinting at over 50IA, so instead of passing a reform asap keep it high and smaller nations are more likely to join). Alternatively, the Empire can embrace its growing decentralization and gain strength from its diversity, while remaining united when it needs to. The Dutch Revolt [1] is a disaster in the Low Countries region after the Protestant Reformation . Or you can just wait the usual ten years, annex them, and add the land that way. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. ", If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting. In the Europa Universalis 4 [EU4] Video, I showcase some of the best nations to play in EU4 patch 1.33. But the player should get the personal union with Hungary very early on. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Europa Universalis 4 . Form Scandinavia and revoke the privilegia of the Holy Roman Empire while being the Emperor. Co-belligerents, however, will not call their Imperial allies against an Imperial foe. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. He spent his childhood playing Suikoden, grew up with Total War, and matured (somewhat) with EU4. Start as a non-Christian country, or convert to a non-Christian religion. If Art of War is enabled, consider designating your HRE vassals as marches if you don't need their territory and have a strong economy, as it will lower their liberty desire (so you can feed them even more), and strengthen their military abilities, making the swarm even more unstoppable. Friendly status or being allied gives +10, relations give up to +20 and each point of diplomatic reputation give +3. Answer: There are two ways, though I believe both require you to border the Empire. The Emperor gains a casus belli against nations that annexed a member state, with the goal to liberate the said prince. Electors no longer vote, though they retain Elector status. grotaclas Feb 8, 2021 @ 3:58pm. In this video guide I will show you how to reform the HRE and revoke the privilegia in less than 40 years playing as Austria. An example is the Teutonic Order in 1444 which needs 149 relations with Austria to join, if Austria guarantees them and asks for military access they can still only reach 145 relations and will not be interested in joining, but once the event fires for them to sell their hre province back to Brandenburg, the relations requirement will drop down to 144, which is achievable and they will start working towards joining. The Emperor is the leader of the Holy Roman Empire, tasked with defending and maintaining the sovereignty of member states. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". Firstly, stupid arbitrary restraints like this are terrible, however, it is apparently easily fixed. We will accept the Teutonic Order to join without any conditions. Cookie Notice When there are fewer than seven electors, the Emperor may grant the electorate to another independent nation within the Empire. Marquoz Feb 15, 2021 @ 2:20pm. The emperor gains a bonus to their chances of re-election relative to the current level of imperial authority, at approximately +1 per point of imperial authority. This post may contain affiliate links. By studying these numbers and patterns, you'll get a better understanding of the game's AI. Or just annex and keep, lol. The AI will always grant the status of Free City to the maximum of 12, as long as there are 12 eligible nations. If the Peace of Westphalia event happens, any Christian may be chosen (although a, Leading a country with the capital in the same continent as the current emperor's capital, On becoming Emperor one's government rank changes to empire (adding, Winning a defensive call to arms will grant as much as, Every country that has not been reined in may leave the Empire! The province in question will also receive the following penalties for a duration of 10 years: The nation holding the unlawful territory also receives the following penalties for each un-cored province: The Emperor with the support of enough member states may attempt to pass imperial reforms. France : Gets the event "[From.GetName] Defiant" in 10 days. Opinion is capped at 200. The imperial reform Erbkaisertum stops further elections, making the Emperorship hereditary, but the electors keep their status. Privacy Policy. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals, in or out the HRE. For more information, please see our Adding territory manually and then releasing countries once their capitals are in the HRE will add them to the HRE. [5] Once the Emperor has more than 50 imperial authority and half of the members' support and the Emperor is at peace the next reform may be passed. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. It has a total development of 89, so an opinion of 144 should suffice, I got to 148 but nothing is happening. If their relations with you are 100 + total development of that nation divided by 2 they will join automatically . Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. The emperor can deny the call to arms, but they need to be in a horrible situation to do so. Europa Universalis IV: Monthly Subscription. Otherwise, the Emperor gets the event "[From.GetName] Defiant" in five days. Once the Emperor has a high enough positive opinion of you, you can click on the Join HRE button in the HRE UI. It was last verified for. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. Note that THEIR opinion of me is less than 144 (edit: now over 144). Will try this next time i go to war, but i dont want too much ae. Princes (i.e. Using new 1.30 Emperor update m. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. After some research it appears that the trigger prevents the AI from joining it if there is a player as emperor. This will likely cause non-HRE vassals to become disloyal, as total military strength will increase greatly. A Prince selected the option 'We shall take this to the Imperial Diet.' Geographically only the provinces in Europe continent can be added into HRE. If no war is started against the Emperor (by 1625) by the opposing religious league leader then it will take more 30+5 years to dissolve, assuming that the following conditions are also met, namely that no Elector can be Authority has become centered in faraway Denmark, and the many conflicts with Lbeck and the Hanseatic cities have been quite costly. Electors may vote for non-members of the HRE too. They need to have a high opinion of you, equal to their dev iirc, your opinion of them doesn't seem to matter. Espaol - Latinoamrica (Spanish - Latin America). Adding Provinces to the HRE has no benefits in itself. (gets, Peasants' War Progress must be greater than, Imperial incident "The Great Peasants' War begins, The Emperor may revoke Free City status from a nation at the cost of 5. With the console command "mapmode aihre," you can look at how the computer weighs the threat and strength of a country before it can join the empire. Only Protestant countries are eligible to be league leader, this excludes other denominations entirely (e.g. Since 1.21, for nations to want to join the HRE, they need to be threatened enough by another nation, and be weak enough compared to the threatening nation. 5% Development cost in every Empire province, The owner of this province gets the province event "Perpetual Diet" All other assets & trademarks are property of their original owners. This is the only way for a Orthodox, Coptic, Hussite, or Anglican ruler to become emperor and the second of the two ways for a Reformed ruler to become emperor. On the death or disqualification of the current emperor, the electors choose a replacement from within the Christian world, with the exact eligible denominations determined by the outcome of religious league wars. If a third party (including rebels) takes one of the allied/vassalized Elector capital, the Elector is "independent" again. Free Imperial Cities are one-province republics granted special favors by the Emperor. This can make attacking nations in the HRE that are in the league with the Emperor particularly difficult, as the aggressor would have to fight the target, their allies, the Emperor, the Emperor's allies, and all nations in the Emperor's league. All trademarks are property of their respective owners in the US and other countries. what's the best minor German country to unite the HRE? +2 tolerance of the true faith (ok.) +1 yearly prestige (good) and finally we get +10% on national tax modifier (this is certainly due to the proximity with France) AND you're under a personal union of Provence It can only be demanded after a religion is set in the HRE, meaning that if the Peace of Westphalia is signed, this option will be permanently locked, but will be available after 1635 if the League Wars are never triggered for example (see Religious Leagues). Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels. New comments cannot be posted and votes cannot be cast. I'm not sure if there's a formula that's public knowledge about this, just rumours and anecdotes. Whether an Elector is counted as "independent" is not determined by whether they are independent or subject nations. Leaving causes non-core provinces in the HRE to be ceded to the emperor, removes all core provinces from the HRE, hurts relations with the emperor and reduces Imperial Authority by 10. Regardless of the outcome, answering this call to arms gives the emperor a +50 relations boost with regular members of the Empire, and +100 with the electors. Once youre the Emperor, the Join HRE button in the HRE UI will become clickable. They still have this fear even if the large nation is a republic or theocracy, thus making it impossible for them to become emperor. Or you can force the capital of a country to move to an HRE province by various means and that would make them a member. members) may either support or oppose the Emperor's reforms due to: Imperial reforms are split into three types, common, centralization, and decentralization. What happens largely is the elimination of most one province minor states and leads to an end game scenario of 8-18 mid-sized states instead of the original 50. Alternatively, while you can't move your capital into or out of an HRE province normally, such a move can still happen by other means like events or losing your current capital (at least if there is no other province of the same HRE status as the lost capital), and will result in respectively joining or leaving the HRE. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.